Virtual Reality Market

Offering_Service By Nilesh Posted On 24-April-2019 From Pune, Maharashtra

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Virtual Reality Market is expected to reach USD 215.63 Billion by 2026 from USD 2.21 Billion in 2016 at a CAGR of 58.1%. Virtual reality is all about creating a real life environment or situation with the help of an artificial, computer-generated simulation or recreation. Virtual reality is achieved by stimulating vision and hearing that is accomplished by wearing VR helmet or goggles. Virtual Reality Market Virtual Reality Market is categorized on the basis of product, technology, application and geography. Based on product, this market has been segmented into hardware and software. Technology market is categorized as non-immersive, semi-immersive and fully-immersive. Application segment has been categorized into gaming, healthcare, aerospace & defense, entertainment and others. Decline in prices of displays and other hardware components of head mounted display systems will drive the market whereas it is the display latency and energy consumption effect on overall performance of virtual reality devices that will restrain market growth. North America is one of the largest markets for virtual reality in 2016 with Asia Pacific (APAC) being one of the fastest growing regions in current forecast period. This can be attributed to countries such as China, India, Japan, and South Korea witnessing a high demand for head-mounted displays for different gaming applications along with rise of high definition games as well.


  •   Nilesh
  •   Pune, Maharashtra
  •   9607365656
  •   nileshg7694@gmail.com

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